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Killing floor 2 update2/18/2024 Of the two other new maps, Nuked is a more standard survival stage, while The Tragic Kingdom adds a few fun tweaks. The Descent also has a more coherent sense of forward progress than vanilla survival mode stages do, but it’s a shame that it’s the only map so far to take advantage of the Holdout ruleset. The map’s set in the catacombs under a zombie-spawning Nazi scientist’s manor, and it has the kind of knick-knacks you might expect from such a location: flayed corpses, rusted medical equipment, and vat after vat of mysterious green goo. The Descent’s new map instead forced me to improvise, and to scout out defensible positions in the short space of time between waves. That’s especially true when players simply fall back to their favourite choke points, doomed to simply repeat the same exercise four, seven, or 10 times in a row, depending on server settings. Games can run long - a full 10-wave session can push an hour on harder difficulties - and spending that long in the same space can get tiresome. It’s a small tweak to the existing formula, but Holdout does address some of the stagnation problems Killing Floor 2 had at launch. Rather than allowing players to set up their preferred killing fields in one corner of a map, Holdout stages force them to move between smaller rooms, hopping down elevator shafts to move between enemy waves. The Descent also brought a new mini-mode (Holdout) that made some minor tweaks to Killing Floor 2’s standard hold-out-against-waves-of-enemies approach. The pack was one of three major updates to the game since its launch last November, and added a new map in addition to new weapons. ![]() The Stoner is one of Killing Floor 2’s newest weapons, introduced for free in March as part of “ The Descent” content pack. The gun turns zombies into their constituent chunks, then propels those chunks up the nearest wall, letting me kick arms and heads and who-knows-whats around like horrible leaking footballs. ![]() Shoot the Stoner in a crowded hallway, and you’re not just hoping to kill something you’re going for distance. Or maybe it’s the AA12 automatic shotgun, a weapon that looks like a child’s drawing of a gun but is capable of belching out 20 shells in a few seconds, creating a plume of flame that looks like a dragon sneezing.Įxcept no, wait, my best is the new Stoner 63A machine gun, with its raspy, whiny cadence, its ridiculous vertical kick, and its ability to hose the legs right off a zombie in just a few bullets. ![]() I think my favourite is the Desert Eagle, a brick of a gun that removes zombie heads in the same way that plastic explosive removes a drain blockage. Tripwire’s co-operative zombie survival shooter has so many great guns that it’s difficult to put them in order. We have to all say that, right? For my money, though, slots two, three, four - all the way down to about 15 in the list of Top However Many Shootiest Guns in Videogames - belong to Killing Floor 2. ![]() Gaming’s greatest gun is still Doom’s double-barrelled shotgun. Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they've been changed for better or worse.
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